![]() ![]() X and Y fixes this with what I think is its greatest addition to the Pokémon formula: Experience Share. I usually chose the latter, but neither option was an entirely satisfying experience. In previous games, when I would reach a new gym, I had two choices: Spend time grinding to level up a monster with a favorable elemental match-up, or ignore finesse altogether and simply use my over-leveled heavy hitter. ![]() By focusing on my heavy hitter, I mostly ignored the robust system of elemental weakness and resistances upon which the Pokémon series' combat is built.
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